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--混沌魔龍 カオス・ルーラー function c3040496.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(3040496,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,3040496) e1:SetCondition(c3040496.thcon) e1:SetTarget(c3040496.thtg) e1:SetOperation(c3040496.thop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(3040496,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,3040497) e2:SetCost(c3040496.spcost) e2:SetTarget(c3040496.sptg) e2:SetOperation(c3040496.spop) c:RegisterEffect(e2) end function c3040496.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c3040496.thfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsAbleToHand() end function c3040496.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,5) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,0,tp,LOCATION_DECK) end function c3040496.thop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerCanDiscardDeck(tp,5) then Duel.ConfirmDecktop(tp,5) local g=Duel.GetDecktopGroup(tp,5) if g:GetCount()>0 then Duel.DisableShuffleCheck() if g:IsExists(c3040496.thfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(3040496,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:FilterSelect(tp,c3040496.thfilter,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) g:Sub(sg) end Duel.SendtoGrave(g,REASON_EFFECT+REASON_REVEAL) end end end function c3040496.costfilter(c) return c:IsAbleToRemoveAsCost() and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) end function c3040496.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(c3040496.costfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,e:GetHandler()) if chk==0 then return g:CheckSubGroup(aux.gfcheck,2,2,Card.IsAttribute,ATTRIBUTE_LIGHT,ATTRIBUTE_DARK) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=g:SelectSubGroup(tp,aux.gfcheck,false,2,2,Card.IsAttribute,ATTRIBUTE_LIGHT,ATTRIBUTE_DARK) Duel.Remove(sg,POS_FACEUP,REASON_COST) end function c3040496.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function c3040496.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end