攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--ヴァレルロード・ドラゴン function c31833038.initial_effect(c) --link summon aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3) c:EnableReviveLimit() --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(c31833038.efilter1) c:RegisterEffect(e2) --atk down local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(31833038,0)) e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetHintTiming(TIMING_DAMAGE_STEP+TIMING_END_PHASE) e3:SetCountLimit(1) e3:SetCondition(aux.dscon) e3:SetTarget(c31833038.atktg) e3:SetOperation(c31833038.atkop) c:RegisterEffect(e3) --control local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(31833038,1)) e4:SetCategory(CATEGORY_CONTROL) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_START) e4:SetTarget(c31833038.cttg) e4:SetOperation(c31833038.ctop) c:RegisterEffect(e4) end function c31833038.efilter1(e,re,rp) return re:IsActiveType(TYPE_MONSTER) end function c31833038.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetChainLimit(c31833038.chlimit) end function c31833038.chlimit(e,ep,tp) return tp==ep end function c31833038.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(-500) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function c31833038.cttg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=Duel.GetAttackTarget() if chk==0 then local zone=bit.band(c:GetLinkedZone(),0x1f) return Duel.GetAttacker()==c and tc and tc:IsControlerCanBeChanged(false,zone) end Duel.SetOperationInfo(0,CATEGORY_CONTROL,tc,1,0,0) end function c31833038.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetAttackTarget() if tc then local zone=bit.band(c:GetLinkedZone(),0x1f) if Duel.GetControl(tc,tp,0,0,zone)~=0 then tc:RegisterFlagEffect(31833038,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCondition(c31833038.descon) e1:SetOperation(c31833038.desop) e1:SetReset(RESET_PHASE+PHASE_END,2) e1:SetCountLimit(1) e1:SetLabel(Duel.GetTurnCount()) e1:SetLabelObject(tc) Duel.RegisterEffect(e1,tp) end end end function c31833038.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(31833038)~=0 end function c31833038.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoGrave(tc,REASON_EFFECT) end