攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--大番狂わせ function c32207100.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c32207100.cost) e1:SetTarget(c32207100.target) e1:SetOperation(c32207100.activate) c:RegisterEffect(e1) end function c32207100.cfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsLevelBelow(2) end function c32207100.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c32207100.cfilter,1,nil) end local g=Duel.SelectReleaseGroup(tp,c32207100.cfilter,1,1,nil) Duel.Release(g,REASON_COST) end function c32207100.filter(c) return c:IsFaceup() and c:IsLevelAbove(7) and c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsAbleToHand() end function c32207100.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c32207100.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local sg=Duel.GetMatchingGroup(c32207100.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,sg:GetCount(),0,0) end function c32207100.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(c32207100.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) end