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Duel Links
--ダーク・ダイブ・ボンバー function c32646477.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(32646477,0)) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,32646477) e1:SetCondition(c32646477.condition) e1:SetCost(c32646477.cost) e1:SetTarget(c32646477.target) e1:SetOperation(c32646477.operation) c:RegisterEffect(e1) end function c32646477.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 end function c32646477.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsLevelAbove,1,nil,1) end local g=Duel.SelectReleaseGroup(tp,Card.IsLevelAbove,1,1,nil,1) e:SetLabel(g:GetFirst():GetLevel()*200) Duel.Release(g,REASON_COST) end function c32646477.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()) e:SetLabel(0) end function c32646477.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end