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Duel Links
--ナチュル・ビースト function c33198837.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,c33198837.synfilter,aux.NonTuner(c33198837.synfilter),1) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33198837,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c33198837.discon) e1:SetCost(c33198837.discost) e1:SetTarget(c33198837.distg) e1:SetOperation(c33198837.disop) c:RegisterEffect(e1) end function c33198837.synfilter(c) return c:IsAttribute(ATTRIBUTE_EARTH) end function c33198837.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and Duel.IsChainNegatable(ev) end function c33198837.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,2) end Duel.DiscardDeck(tp,2,REASON_COST) end function c33198837.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c33198837.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end