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--メタルフォーゼ・カウンター function c33327029.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CUSTOM+33327029) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCondition(c33327029.condition) e1:SetTarget(c33327029.target) e1:SetOperation(c33327029.operation) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCondition(aux.exccon) e2:SetCost(aux.bfgcost) e2:SetTarget(c33327029.thtg) e2:SetOperation(c33327029.thop) c:RegisterEffect(e2) if not c33327029.global_check then c33327029.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DESTROYED) ge1:SetCondition(c33327029.regcon) ge1:SetOperation(c33327029.regop) Duel.RegisterEffect(ge1,0) end end function c33327029.cfilter(c,tp) return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_ONFIELD) end function c33327029.regcon(e,tp,eg,ep,ev,re,r,rp) local v=0 if eg:IsExists(c33327029.cfilter,1,nil,0) then v=v+1 end if eg:IsExists(c33327029.cfilter,1,nil,1) then v=v+2 end if v==0 then return false end e:SetLabel(({0,1,PLAYER_ALL})[v]) return true end function c33327029.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RaiseEvent(eg,EVENT_CUSTOM+33327029,re,r,rp,ep,e:GetLabel()) end function c33327029.condition(e,tp,eg,ep,ev,re,r,rp) return ev==tp or ev==PLAYER_ALL end function c33327029.filter(c,e,tp) return c:IsSetCard(0xe1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c33327029.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c33327029.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c33327029.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c33327029.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c33327029.thfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(0xe1) and c:IsAbleToHand() end function c33327029.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33327029.thfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) end function c33327029.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c33327029.thfilter,tp,LOCATION_EXTRA,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end