攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--エンペラー・オーダー function c35011819.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c35011819.target1) e1:SetOperation(c35011819.activate1) c:RegisterEffect(e1) --instant local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(35011819,0)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_CHAINING) e2:SetCondition(c35011819.condition2) e2:SetTarget(c35011819.target2) e2:SetOperation(c35011819.activate2) c:RegisterEffect(e2) end function c35011819.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:SetLabel(0) local ct=Duel.GetCurrentChain() if ct==1 then return end local ct=Duel.GetCurrentChain() local te=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT) local tc=te:GetHandler() if te:GetCode()==EVENT_SUMMON_SUCCESS and te:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ct-1) and Duel.IsPlayerCanDraw(tc:GetControler(),1) and Duel.SelectYesNo(tp,aux.Stringid(35011819,1)) then e:SetLabel(1) Duel.SetOperationInfo(0,CATEGORY_NEGATE,tc,1,0,0) Duel.SetTargetPlayer(tc:GetControler()) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tc:GetControler(),1) e:GetHandler():RegisterFlagEffect(0,RESET_CHAIN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(35011819,2)) end end function c35011819.activate1(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()~=1 then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local ct=Duel.GetChainInfo(0,CHAININFO_CHAIN_COUNT) Duel.NegateActivation(ct-1) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c35011819.condition2(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_MONSTER) and re:GetCode()==EVENT_SUMMON_SUCCESS and Duel.IsChainNegatable(ev) end function c35011819.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(rp,1) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) Duel.SetTargetPlayer(rp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,rp,1) end function c35011819.activate2(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if not Duel.NegateActivation(ev) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end