攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--炎舞-「揺光」 function c36499284.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c36499284.target) e1:SetOperation(c36499284.activate) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR)) e2:SetValue(100) c:RegisterEffect(e2) end function c36499284.filter(c) return c:IsFaceup() end function c36499284.filter2(c) return c:IsRace(RACE_BEASTWARRIOR) and c:IsDiscardable() end function c36499284.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and c36499284.filter(chkc) end if chk==0 then return true end if Duel.IsExistingTarget(c36499284.filter,tp,0,LOCATION_ONFIELD,1,nil) and Duel.IsExistingMatchingCard(c36499284.filter2,tp,LOCATION_HAND,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(36499284,0)) then e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c36499284.filter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) else e:SetProperty(0) end end function c36499284.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if not tc then return end if Duel.DiscardHand(tp,c36499284.filter2,1,1,REASON_EFFECT+REASON_DISCARD)>0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Destroy(tc,REASON_EFFECT) end end