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--ストイック・チャレンジ function c37364101.initial_effect(c) c:SetUniqueOnField(1,0,37364101) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetTarget(c37364101.target) e1:SetOperation(c37364101.operation) c:RegisterEffect(e1) --equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c37364101.eqlimit) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(c37364101.atkval) c:RegisterEffect(e3) --damage change local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e4:SetCondition(c37364101.damcon) e4:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) c:RegisterEffect(e4) -- local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_EQUIP) e5:SetCode(EFFECT_CANNOT_TRIGGER) c:RegisterEffect(e5) --tograve local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(37364101,0)) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetCode(EVENT_PHASE+PHASE_END) e6:SetRange(LOCATION_SZONE) e6:SetCountLimit(1) e6:SetCondition(c37364101.tgcon) e6:SetTarget(c37364101.tgtg) e6:SetOperation(c37364101.tgop) c:RegisterEffect(e6) --destroy local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e7:SetCode(EVENT_LEAVE_FIELD) e7:SetOperation(c37364101.desop) c:RegisterEffect(e7) end function c37364101.eqlimit(e,c) return c:GetOverlayCount()>0 end function c37364101.filter(c) return c:IsFaceup() and c:GetOverlayCount()>0 end function c37364101.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c37364101.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c37364101.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c37364101.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c37364101.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c37364101.atkval(e,c) return Duel.GetOverlayCount(e:GetHandlerPlayer(),1,0)*600 end function c37364101.damcon(e) return e:GetHandler():GetEquipTarget():GetBattleTarget()~=nil end function c37364101.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp end function c37364101.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) end function c37364101.tgop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end end function c37364101.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end