攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--精神操作 function c37520316.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c37520316.target) e1:SetOperation(c37520316.activate) c:RegisterEffect(e1) end function c37520316.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetLocation()==LOCATION_MZONE and chkc:GetControler()~=tp and chkc:IsControlerCanBeChanged() end if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function c37520316.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1)~=0 then local e1=Effect.CreateEffect(c) local reset=RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetReset(reset) e1:SetValue(1) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) e2:SetReset(reset) e2:SetValue(1) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_ATTACK) e3:SetReset(reset) tc:RegisterEffect(e3) end end