攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--オネスト function c37742478.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetDescription(aux.Stringid(37742478,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c37742478.target1) e1:SetOperation(c37742478.operation1) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetDescription(aux.Stringid(37742478,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetRange(LOCATION_HAND) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCondition(c37742478.condition2) e2:SetCost(c37742478.cost2) e2:SetOperation(c37742478.operation2) c:RegisterEffect(e2) end function c37742478.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c37742478.operation1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function c37742478.condition2(e,tp,eg,ep,ev,re,r,rp) local phase=Duel.GetCurrentPhase() if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return d~=nil and d:IsFaceup() and ((a:GetControler()==tp and a:IsAttribute(ATTRIBUTE_LIGHT) and a:IsRelateToBattle()) or (d:GetControler()==tp and d:IsAttribute(ATTRIBUTE_LIGHT) and d:IsRelateToBattle())) end function c37742478.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c37742478.operation2(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not a:IsRelateToBattle() or not d:IsRelateToBattle() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetOwnerPlayer(tp) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) if a:GetControler()==tp then e1:SetValue(d:GetAttack()) a:RegisterEffect(e1) else e1:SetValue(a:GetAttack()) d:RegisterEffect(e1) end end