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--水晶機巧-クオンダム function c39964797.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --synchro summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(39964797,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c39964797.sccon) e1:SetTarget(c39964797.sctg) e1:SetOperation(c39964797.scop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(39964797,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(c39964797.spcon) e2:SetTarget(c39964797.sptg) e2:SetOperation(c39964797.spop) c:RegisterEffect(e2) end function c39964797.sccon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2) end function c39964797.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c39964797.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),c) end end function c39964797.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 end function c39964797.spfilter(c,e,tp) return c:IsSetCard(0xea) and not c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c39964797.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c39964797.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c39964797.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c39964797.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c39964797.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end