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--CX 風紀大宮司サイモン function c41147577.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,7,3) c:EnableReviveLimit() -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(c41147577.efilter) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(41147577,0)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,0x1c0) e2:SetCountLimit(1) e2:SetCondition(c41147577.poscon) e2:SetCost(c41147577.poscost) e2:SetTarget(c41147577.postg) e2:SetOperation(c41147577.posop) c:RegisterEffect(e2) end function c41147577.efilter(e,te) return te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetOwner() end function c41147577.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,14152862) end function c41147577.poscost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c41147577.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanChangePosition() end if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,1,nil) end function c41147577.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end