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--星態龍 function c41517789.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.synlimit) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e2) --summon success local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(c41517789.sumsuc) c:RegisterEffect(e3) --immune local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetCondition(c41517789.immcon) e4:SetValue(c41517789.efilter) c:RegisterEffect(e4) end function c41517789.sumsuc(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) then return end Duel.SetChainLimitTillChainEnd(aux.FALSE) end function c41517789.immcon(e) return Duel.GetAttacker()==e:GetHandler() end function c41517789.efilter(e,te) return te:GetOwner()~=e:GetOwner() end