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Duel Links
--リンクリボー function c41999284.initial_effect(c) c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLevel,1),1) --atk to 0 local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c41999284.atkcon) e1:SetCost(c41999284.atkcost) e1:SetOperation(c41999284.atkop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,41999284) e2:SetCost(c41999284.spcost) e2:SetTarget(c41999284.sptg) e2:SetOperation(c41999284.spop) c:RegisterEffect(e2) end function c41999284.atkcon(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() and aux.nzatk(Duel.GetAttacker()) end function c41999284.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c41999284.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() if tc:IsRelateToBattle() and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function c41999284.cfilter(c,tp) return c:IsLevel(1) and Duel.GetMZoneCount(tp,c)>0 end function c41999284.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c41999284.cfilter,1,nil,tp) end local g=Duel.SelectReleaseGroup(tp,c41999284.cfilter,1,1,nil,tp) Duel.Release(g,REASON_COST) end function c41999284.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c41999284.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end