攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--モンスターゲート function c43040603.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c43040603.cost) e1:SetTarget(c43040603.target) e1:SetOperation(c43040603.operation) c:RegisterEffect(e1) end function c43040603.cfilter(c,tp) return Duel.GetMZoneCount(tp,c)>0 end function c43040603.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) if chk==0 then return Duel.CheckReleaseGroup(tp,c43040603.cfilter,1,nil,tp) end local g=Duel.SelectReleaseGroup(tp,c43040603.cfilter,1,1,nil,tp) Duel.Release(g,REASON_COST) end function c43040603.target(e,tp,eg,ep,ev,re,r,rp,chk) local res=e:GetLabel()==1 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then e:SetLabel(0) return res and Duel.IsPlayerCanSpecialSummon(tp) and not Duel.IsPlayerAffectedByEffect(tp,63060238) and Duel.IsExistingMatchingCard(Card.IsSummonableCard,tp,LOCATION_DECK,0,1,nil) and Duel.IsPlayerCanDiscardDeck(tp,1) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK) end function c43040603.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanSpecialSummon(tp) or not Duel.IsPlayerCanDiscardDeck(tp,1) then return end local g=Duel.GetMatchingGroup(Card.IsSummonableCard,tp,LOCATION_DECK,0,nil) local dcount=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) local seq=-1 local tc=g:GetFirst() local spcard=nil while tc do if tc:GetSequence()>seq then seq=tc:GetSequence() spcard=tc end tc=g:GetNext() end if seq==-1 then Duel.ConfirmDecktop(tp,dcount) Duel.ShuffleDeck(tp) return end Duel.ConfirmDecktop(tp,dcount-seq) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and spcard:IsCanBeSpecialSummoned(e,0,tp,false,false) then Duel.DisableShuffleCheck() if dcount-seq==1 then Duel.SpecialSummon(spcard,0,tp,tp,false,false,POS_FACEUP) else Duel.SpecialSummonStep(spcard,0,tp,tp,false,false,POS_FACEUP) Duel.DiscardDeck(tp,dcount-seq-1,REASON_EFFECT) Duel.SpecialSummonComplete() end else Duel.DiscardDeck(tp,dcount-seq,REASON_EFFECT) end end