攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--魔轟神レイヴン function c47217354.initial_effect(c) --lv atk up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(47217354,0)) e1:SetCategory(CATEGORY_HANDES+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c47217354.tg) e1:SetOperation(c47217354.op) c:RegisterEffect(e1) end function c47217354.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function c47217354.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.DiscardHand(tp,aux.TRUE,1,60,REASON_EFFECT+REASON_DISCARD) if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) e1:SetValue(ct*400) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_LEVEL) e2:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) e2:SetValue(ct) c:RegisterEffect(e2) end end