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Duel Links
--魔轟神レイジオン function c47395382.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x35),aux.NonTuner(nil),1) c:EnableReviveLimit() --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(47395382,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c47395382.con) e1:SetTarget(c47395382.tg) e1:SetOperation(c47395382.op) c:RegisterEffect(e1) end function c47395382.con(e,tp,eg,ep,ev,re,r,rp,chk) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c47395382.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local h=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) return h<2 and Duel.IsPlayerCanDraw(tp,2-h) end local h=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2-h) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2-h) end function c47395382.op(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local h=Duel.GetFieldGroupCount(p,LOCATION_HAND,0) if h>=2 then return end Duel.Draw(p,2-h,REASON_EFFECT) end