攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--蜃気楼の筒 function c48017809.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetCondition(c48017809.condition) e1:SetTarget(c48017809.target) e1:SetOperation(c48017809.activate) c:RegisterEffect(e1) end function c48017809.condition(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsLocation(LOCATION_HAND) and eg:GetFirst():IsControler(tp) and eg:GetFirst():IsFaceup() end function c48017809.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function c48017809.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end