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--No.88 ギミック・パペット-デステニー・レオ function c48995978.initial_effect(c) c:EnableCounterPermit(0x2b) --xyz summon aux.AddXyzProcedure(c,nil,8,3) c:EnableReviveLimit() --counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(48995978,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c48995978.condition) e1:SetCost(c48995978.cost) e1:SetTarget(c48995978.target) e1:SetOperation(c48995978.operation) c:RegisterEffect(e1) --win local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ADJUST) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetOperation(c48995978.winop) c:RegisterEffect(e2) end c48995978.xyz_number=88 function c48995978.filter(c) return c:GetSequence()<5 end function c48995978.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(c48995978.filter,tp,LOCATION_SZONE,0,1,nil) end function c48995978.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCurrentPhase()==PHASE_MAIN1 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c48995978.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) and e:GetHandler():IsCanAddCounter(0x2b,1) end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x2b) end function c48995978.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT) then c:AddCounter(0x2b,1) end end function c48995978.winop(e,tp,eg,ep,ev,re,r,rp) local WIN_REASON_DESTINY_LEO=0x17 local c=e:GetHandler() if c:GetCounter(0x2b)==3 then Duel.Win(tp,WIN_REASON_DESTINY_LEO) end end