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--召喚獣ライディーン function c49513164.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WIND),1,true,true) --position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(49513164,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(0,0x1e0) e1:SetTarget(c49513164.settg) e1:SetOperation(c49513164.setop) c:RegisterEffect(e1) end function c49513164.setfilter(c) return c:IsFaceup() and c:IsCanTurnSet() end function c49513164.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c49513164.setfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c49513164.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,c49513164.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function c49513164.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end