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--蘇りし魔王 ハ・デス function c5309481.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,33420078),aux.NonTuner(Card.IsRace,RACE_ZOMBIE),1) c:EnableReviveLimit() --Disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLED) e1:SetRange(LOCATION_MZONE) e1:SetOperation(c5309481.operation) c:RegisterEffect(e1) end function c5309481.operation(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local p=e:GetHandler():GetControler() if d==nil then return end local tc=nil if a:GetControler()==p and a:IsRace(RACE_ZOMBIE) and d:IsStatus(STATUS_BATTLE_DESTROYED) then tc=d elseif d:GetControler()==p and d:IsRace(RACE_ZOMBIE) and a:IsStatus(STATUS_BATTLE_DESTROYED) then tc=a end if not tc then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x17a0000) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x17a0000) tc:RegisterEffect(e2) end