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--クロノダイバー・リダン function c55285840.initial_effect(c) c:EnableReviveLimit() aux.AddXyzProcedure(c,nil,4,2) --attach local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(55285840,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(c55285840.mattg) e1:SetOperation(c55285840.matop) c:RegisterEffect(e1) --activate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(55285840,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetCountLimit(1,55285840) e2:SetTarget(c55285840.target) e2:SetOperation(c55285840.operation) c:RegisterEffect(e2) end function c55285840.mattg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)>0 end end function c55285840.matop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetDecktopGroup(1-tp,1) if c:IsRelateToEffect(e) and g:GetCount()==1 then Duel.DisableShuffleCheck() Duel.Overlay(c,g) end end function c55285840.tgfilter(c) return c:IsFaceup() and c:IsAbleToDeck() end function c55285840.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local c=e:GetHandler() if not c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) then return false end local g=c:GetOverlayGroup() if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) and c:IsAbleToRemove() then return true end if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) and Duel.IsPlayerCanDraw(tp,1) then return true end if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) and Duel.IsExistingMatchingCard(c55285840.tgfilter,tp,0,LOCATION_ONFIELD,1,nil) then return true end return false end end function c55285840.check(g) return g:FilterCount(Card.IsType,nil,TYPE_MONSTER)<=1 and g:FilterCount(Card.IsType,nil,TYPE_SPELL)<=1 and g:FilterCount(Card.IsType,nil,TYPE_TRAP)<=1 end function c55285840.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or not c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) then return end local g=c:GetOverlayGroup() local tg=Group.CreateGroup() if c:IsAbleToRemove() then tg:Merge(g:Filter(Card.IsType,nil,TYPE_MONSTER)) end if Duel.IsPlayerCanDraw(tp,1) then tg:Merge(g:Filter(Card.IsType,nil,TYPE_SPELL)) end if Duel.IsExistingMatchingCard(c55285840.tgfilter,tp,0,LOCATION_ONFIELD,1,nil) then tg:Merge(g:Filter(Card.IsType,nil,TYPE_TRAP)) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ) local sg=tg:SelectSubGroup(tp,c55285840.check,false,1,3) if not sg then return end Duel.SendtoGrave(sg,REASON_EFFECT) Duel.RaiseSingleEvent(c,EVENT_DETACH_MATERIAL,e,0,0,0,0) if sg:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then Duel.BreakEffect() Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetLabelObject(c) e1:SetCountLimit(1) e1:SetOperation(c55285840.retop) Duel.RegisterEffect(e1,tp) end if sg:IsExists(Card.IsType,1,nil,TYPE_SPELL) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end if sg:IsExists(Card.IsType,1,nil,TYPE_TRAP) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local dg=Duel.SelectMatchingCard(tp,c55285840.tgfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SendtoDeck(dg,nil,0,REASON_EFFECT) end end function c55285840.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end