攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--皇の波動 function c59070329.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c59070329.cost) e1:SetTarget(c59070329.target) e1:SetOperation(c59070329.activate) c:RegisterEffect(e1) end function c59070329.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_COST) end Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_COST) end function c59070329.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c59070329.filter,tp,LOCATION_MZONE,0,1,nil) end end function c59070329.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function c59070329.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c59070329.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc=g:GetNext() end end