攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--天威の龍鬼神 function c5041348.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(5041348,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,5041348) e1:SetCondition(c5041348.rmcon) e1:SetTarget(c5041348.rmtg) e1:SetOperation(c5041348.rmop) c:RegisterEffect(e1) --chain attack local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(5041348,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCountLimit(1,5041349) e2:SetCondition(c5041348.atkcon) e2:SetTarget(c5041348.atktg) e2:SetOperation(c5041348.atkop) c:RegisterEffect(e2) end function c5041348.rmcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp==1-tp and re:IsActiveType(TYPE_MONSTER) end function c5041348.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() if chk==0 then return rc:IsRelateToEffect(re) and rc:IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,0,0) end function c5041348.rmop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if rc:IsRelateToEffect(re) then Duel.Remove(rc,POS_FACEUP,REASON_EFFECT) end end function c5041348.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return Duel.GetAttacker()==c and aux.bdgcon(e,tp,eg,ep,ev,re,r,rp) and bc:IsType(TYPE_EFFECT) end function c5041348.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToBattle() end local bc=e:GetHandler():GetBattleTarget() Duel.SetTargetCard(bc) end function c5041348.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToBattle() and c:IsFaceup() then if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetBaseAttack()) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) c:RegisterEffect(e3) end end