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--水晶機巧-ハリファイバー function c50588353.initial_effect(c) --link summon aux.AddLinkProcedure(c,nil,2,2,c50588353.lcheck) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(50588353,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,50588353) e1:SetCondition(c50588353.hspcon) e1:SetTarget(c50588353.hsptg) e1:SetOperation(c50588353.hspop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(50588353,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,50588354) e2:SetCondition(c50588353.spcon) e2:SetCost(aux.bfgcost) e2:SetTarget(c50588353.sptg) e2:SetOperation(c50588353.spop) c:RegisterEffect(e2) end function c50588353.lcheck(g,lc) return g:IsExists(Card.IsLinkType,1,nil,TYPE_TUNER) end function c50588353.hspcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c50588353.hspfilter(c,e,tp) return c:IsType(TYPE_TUNER) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c50588353.hsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c50588353.hspfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK) end function c50588353.hspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c50588353.hspfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function c50588353.spcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2) end function c50588353.spfilter(c,e,tp,mc) return c:IsType(TYPE_SYNCHRO) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c50588353.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL) and Duel.IsExistingMatchingCard(c50588353.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c50588353.spop(e,tp,eg,ep,ev,re,r,rp) if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,c50588353.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil):GetFirst() if tc then Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP) tc:CompleteProcedure() end end