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--アーマー・カッパー function c50789693.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,2,2) c:EnableReviveLimit() --attack up local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetDescription(aux.Stringid(50789693,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(c50789693.adcost) e1:SetOperation(c50789693.adop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(50789693,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCountLimit(1,50789693+EFFECT_COUNT_CODE_DUEL) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(TIMING_BATTLE_PHASE) e2:SetCondition(c50789693.btcon) e2:SetCost(c50789693.btcost) e2:SetOperation(c50789693.btop) c:RegisterEffect(e2) end function c50789693.adcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c50789693.adop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local opt=Duel.SelectOption(tp,aux.Stringid(50789693,2),aux.Stringid(50789693,3)) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) if opt==0 then e1:SetCode(EFFECT_UPDATE_ATTACK) else e1:SetCode(EFFECT_UPDATE_DEFENSE) end e1:SetValue(1000) e1:SetReset(RESET_EVENT+0x1ff0000) c:RegisterEffect(e1) end end function c50789693.btcon(e,tp,eg,ep,ev,re,r,rp) local bt=Duel.GetAttacker() if bt and bt:IsControler(tp) then return true end bt=Duel.GetAttackTarget() return bt and bt:IsControler(tp) end function c50789693.btcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c50789693.btop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetValue(1) Duel.RegisterEffect(e2,tp) end