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--ペンデュラム・コール function c53208660.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,53208660+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c53208660.condition) e1:SetCost(c53208660.cost) e1:SetTarget(c53208660.target) e1:SetOperation(c53208660.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(53208660,ACTIVITY_CHAIN,c53208660.chainfilter) end function c53208660.chainfilter(re,tp,cid) local rc=re:GetHandler() local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION) return not (re:GetActiveType()==TYPE_PENDULUM+TYPE_SPELL and not re:IsHasType(EFFECT_TYPE_ACTIVATE) and bit.band(loc,LOCATION_PZONE)==LOCATION_PZONE and rc:IsSetCard(0x98)) end function c53208660.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCustomActivityCount(53208660,tp,ACTIVITY_CHAIN)==0 end function c53208660.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c53208660.thfilter(c) return c:IsSetCard(0x98) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() end function c53208660.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(c53208660.thfilter,tp,LOCATION_DECK,0,nil) return g:GetClassCount(Card.GetCode)>=2 end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function c53208660.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c53208660.thfilter,tp,LOCATION_DECK,0,nil) if g:GetClassCount(Card.GetCode)>=2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g2=g:Select(tp,1,1,nil) g1:Merge(g2) Duel.SendtoHand(g1,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g1) end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetTargetRange(LOCATION_PZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x98)) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) end end