攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--武神-ミカヅチ function c53678698.initial_effect(c) c:SetUniqueOnField(1,0,53678698) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(53678698,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c53678698.spcon) e1:SetTarget(c53678698.sptg) e1:SetOperation(c53678698.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(53678698,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetCondition(c53678698.thcon) e2:SetTarget(c53678698.thtg) e2:SetOperation(c53678698.thop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(c53678698.regcon) e3:SetOperation(c53678698.regop) c:RegisterEffect(e3) end function c53678698.cfilter(c,tp) return c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSetCard(0x88) and c:IsRace(RACE_BEASTWARRIOR) and c:IsReason(REASON_DESTROY) end function c53678698.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c53678698.cfilter,1,nil,tp) end function c53678698.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c53678698.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function c53678698.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(53678698)>0 end function c53678698.filter(c) return c:IsSetCard(0x88) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c53678698.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c53678698.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c53678698.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c53678698.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c53678698.rfilter(c,tp) return c:IsControler(tp) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_HAND) and c:IsSetCard(0x88) and c:IsType(TYPE_MONSTER) end function c53678698.regcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c53678698.rfilter,1,nil,tp) end function c53678698.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(53678698,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) end