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--No.54 反骨の闘士ライオンハート function c54366836.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,1,3) c:EnableReviveLimit() --ind local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(c54366836.indcon) e1:SetValue(1) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(54366836,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c54366836.damcon) e2:SetTarget(c54366836.damtg) e2:SetOperation(c54366836.damop) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(54366836,1)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c54366836.damcon2) e3:SetCost(c54366836.damcost2) e3:SetOperation(c54366836.damop2) c:RegisterEffect(e3) end c54366836.xyz_number=54 function c54366836.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep==tp and c:IsRelateToBattle() end function c54366836.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(ev) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ev) end function c54366836.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c54366836.damcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattleTarget()~=nil end function c54366836.damcost2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(54366836)==0 and c:CheckRemoveOverlayCard(tp,1,REASON_COST) end c:RemoveOverlayCard(tp,1,1,REASON_COST) c:RegisterFlagEffect(54366836,RESET_CHAIN,0,1) end function c54366836.damop2(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_DAMAGE_CAL) Duel.RegisterEffect(e1,tp) end function c54366836.indcon(e) return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) end