攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--沼地のドロゴン function c54757758.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,c54757758.ffilter,2,true) --cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(c54757758.tglimit) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --att change local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(54757758,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(c54757758.atttg) e3:SetOperation(c54757758.attop) c:RegisterEffect(e3) end function c54757758.ffilter(c,fc,sub,mg,sg) return not sg or sg:FilterCount(aux.TRUE,c)==0 or (sg:IsExists(Card.IsFusionAttribute,1,c,c:GetFusionAttribute()) and not sg:IsExists(Card.IsRace,1,c,c:GetRace())) end function c54757758.tglimit(e,c) return c:IsAttribute(e:GetHandler():GetAttribute()) end function c54757758.atttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE) local aat=Duel.AnnounceAttribute(tp,1,0xff-e:GetHandler():GetAttribute()) e:SetLabel(aat) end function c54757758.attop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end