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--魂食神龍ドレイン・ドラゴン function c55735315.initial_effect(c) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(c55735315.splimit) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(55735315,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c55735315.atkcon) e2:SetOperation(c55735315.atkop) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) c:RegisterEffect(e3) end function c55735315.splimit(e,se,sp,st) local sc=se:GetHandler() return sc:IsType(TYPE_XYZ) and sc:IsRace(RACE_DRAGON) end function c55735315.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<Duel.GetLP(1-tp) end function c55735315.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) and Duel.GetLP(tp)<Duel.GetLP(1-tp) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(Duel.GetLP(1-tp)-Duel.GetLP(tp)) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CHANGE_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetValue(0) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) local e3=e2:Clone() e3:SetCode(EFFECT_NO_EFFECT_DAMAGE) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end