攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--星輝士 デルタテロス function c56638325.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,4,3) c:EnableReviveLimit() --act limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c56638325.limcon) e1:SetOperation(c56638325.limop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_CHAIN_END) e3:SetOperation(c56638325.limop2) c:RegisterEffect(e3) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(56638325,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetCost(c56638325.descost) e3:SetTarget(c56638325.destg) e3:SetOperation(c56638325.desop) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(56638325,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCondition(c56638325.spcon) e4:SetTarget(c56638325.sptg) e4:SetOperation(c56638325.spop) c:RegisterEffect(e4) end function c56638325.limfilter(c,tp) return c:GetSummonPlayer()==tp end function c56638325.limcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayCount()>0 and eg:IsExists(c56638325.limfilter,1,nil,tp) end function c56638325.limop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentChain()==0 then Duel.SetChainLimitTillChainEnd(c56638325.chainlm) elseif Duel.GetCurrentChain()==1 then e:GetHandler():RegisterFlagEffect(56638325,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) end end function c56638325.limop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetOverlayCount()>0 and e:GetHandler():GetFlagEffect(56638325)~=0 then Duel.SetChainLimitTillChainEnd(c56638325.chainlm) end e:GetHandler():ResetFlagEffect(56638325) end function c56638325.chainlm(e,rp,tp) return tp==rp end function c56638325.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c56638325.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c56638325.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c56638325.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c56638325.spfilter(c,e,tp) return c:IsSetCard(0x9c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c56638325.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c56638325.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK) end function c56638325.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c56638325.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end