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--炎舞-「天璣」 function c57103969.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,57103969+EFFECT_COUNT_CODE_OATH) e1:SetOperation(c57103969.activate) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR)) e2:SetValue(100) c:RegisterEffect(e2) end function c57103969.filter(c) return c:IsLevelBelow(4) and c:IsRace(RACE_BEASTWARRIOR) and c:IsAbleToHand() end function c57103969.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(c57103969.filter,tp,LOCATION_DECK,0,nil) if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(57103969,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end