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Duel Links
--ドドドバスター function c57996334.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c57996334.spcon) e1:SetOperation(c57996334.spop) c:RegisterEffect(e1) --summon success local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(57996334,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(c57996334.sumcon) e2:SetTarget(c57996334.sumtg) e2:SetOperation(c57996334.sumop) c:RegisterEffect(e2) end function c57996334.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function c57996334.spop(e,tp,eg,ep,ev,re,r,rp,c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+0xff0000) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(4) c:RegisterEffect(e1) end function c57996334.sumcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) end function c57996334.filter(c,e,tp) return c:IsSetCard(0x82) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c57996334.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c57996334.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c57996334.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c57996334.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c57996334.sumop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end