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--地天の騎士ガイアドレイク function c58601383.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCodeFun(c,97204936,c58601383.ffilter,1,true,true) --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(c58601383.efilter1) c:RegisterEffect(e2) --cannot be destroyed local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(c58601383.efilter2) c:RegisterEffect(e3) end c58601383.material_type=TYPE_SYNCHRO function c58601383.ffilter(c) return c:IsFusionType(TYPE_SYNCHRO) and not c:IsFusionType(TYPE_EFFECT) end function c58601383.efilter1(e,re,rp) return re:IsActiveType(TYPE_EFFECT) end function c58601383.efilter2(e,re) return re:IsActiveType(TYPE_EFFECT) end