攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--命削りの宝札 function c59750328.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,59750328+EFFECT_COUNT_CODE_OATH) e1:SetCost(c59750328.cost) e1:SetTarget(c59750328.target) e1:SetOperation(c59750328.activate) c:RegisterEffect(e1) end function c59750328.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) end function c59750328.target(e,tp,eg,ep,ev,re,r,rp,chk) local ct=3-Duel.GetMatchingGroupCount(nil,tp,LOCATION_HAND,0,e:GetHandler()) if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) end function c59750328.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=3-Duel.GetFieldGroupCount(p,LOCATION_HAND,0) if ct>0 then Duel.Draw(p,ct,REASON_EFFECT) end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,p) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,p) end local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetReset(RESET_PHASE+PHASE_END) e3:SetOperation(c59750328.tgop) Duel.RegisterEffect(e3,p) end function c59750328.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(e:GetOwnerPlayer(),LOCATION_HAND,0) Duel.SendtoGrave(g,REASON_EFFECT) end