攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--FNo.0 未来皇ホープ function c65305468.initial_effect(c) --xyz summon c:EnableReviveLimit() aux.AddXyzProcedureLevelFree(c,c65305468.mfilter,c65305468.xyzcheck,2,2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) c:RegisterEffect(e3) --avoid damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e5:SetValue(1) c:RegisterEffect(e5) --control local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(65305468,0)) e6:SetCategory(CATEGORY_CONTROL) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_DAMAGE_STEP_END) e6:SetTarget(c65305468.cttg) e6:SetOperation(c65305468.ctop) c:RegisterEffect(e6) --destroy replace local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e7:SetCode(EFFECT_DESTROY_REPLACE) e7:SetRange(LOCATION_MZONE) e7:SetTarget(c65305468.reptg) c:RegisterEffect(e7) end c65305468.xyz_number=0 function c65305468.mfilter(c,xyzc) return c:IsXyzType(TYPE_XYZ) and not c:IsSetCard(0x48) end function c65305468.xyzcheck(g) return g:GetClassCount(Card.GetRank)==1 end function c65305468.cttg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetHandler():GetBattleTarget() if chk==0 then return tc and tc:IsRelateToBattle() and tc:IsControlerCanBeChanged() end Duel.SetOperationInfo(0,CATEGORY_CONTROL,tc,1,0,0) end function c65305468.ctop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() if tc:IsRelateToBattle() then Duel.GetControl(tc,tp,PHASE_BATTLE,1) end end function c65305468.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end if Duel.SelectEffectYesNo(tp,c,96) then c:RemoveOverlayCard(tp,1,1,REASON_EFFECT) return true else return false end end