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--波動竜フォノン・ドラゴン function c67556500.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_MUST_BE_SMATERIAL) c:SetSPSummonOnce(67556500) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --level local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(67556500,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c67556500.lvcon) e1:SetTarget(c67556500.lvtg) e1:SetOperation(c67556500.lvop) c:RegisterEffect(e1) end function c67556500.lvcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c67556500.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINGMSG_LVRANK) local lv=Duel.AnnounceLevel(tp,1,3) e:SetLabel(lv) end function c67556500.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local fid=0 if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) fid=c:GetRealFieldID() end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetTarget(c67556500.splimit) e2:SetLabel(fid) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_MUST_BE_SMATERIAL) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE) e3:SetTargetRange(1,0) e3:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END) c:RegisterEffect(e3) end function c67556500.splimit(e,c,sump,sumtype,sumpos,targetp,se) return sumtype~=SUMMON_TYPE_SYNCHRO or e:GetOwner():GetRealFieldID()~=e:GetLabel() or e:GetOwner():IsFacedown() end