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--機械竜 パワー・ツール function c68084557.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --draw local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetDescription(aux.Stringid(68084557,0)) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_EQUIP) e1:SetCountLimit(1,68084557) e1:SetCondition(c68084557.drcon) e1:SetTarget(c68084557.drtg) e1:SetOperation(c68084557.drop) c:RegisterEffect(e1) --equip change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(68084557,1)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_FREE_CHAIN) e2:SetTarget(c68084557.eqtg) e2:SetOperation(c68084557.eqop) c:RegisterEffect(e2) end function c68084557.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c68084557.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c68084557.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c68084557.eqfilter(c,ec) return c:IsType(TYPE_EQUIP) and c:GetEquipTarget() and c:GetEquipTarget()~=ec and c:CheckEquipTarget(ec) end function c68084557.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and c68084557.eqfilter(chkc,e:GetHandler()) end if chk==0 then return Duel.IsExistingTarget(c68084557.eqfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c68084557.eqfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,e:GetHandler()) end function c68084557.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:CheckEquipTarget(c) then Duel.Equip(tp,tc,c) end end