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--シューティング・ライザー・ドラゴン function c68431965.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --lv local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(68431965,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,68431965) e1:SetCondition(c68431965.lvlcon) e1:SetTarget(c68431965.lvtg1) e1:SetOperation(c68431965.lvop1) c:RegisterEffect(e1) --synchro effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(68431965,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c68431965.sccon) e2:SetTarget(c68431965.sctarg) e2:SetOperation(c68431965.scop) c:RegisterEffect(e2) end function c68431965.lvlcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c68431965.lvtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.IsExistingMatchingCard(c68431965.tgfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetLevel()) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c68431965.tgfilter(c,lv) return c:IsLevelBelow(lv-1) and c:IsAbleToGrave() end function c68431965.lvop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() or c:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c68431965.tgfilter,tp,LOCATION_DECK,0,1,1,nil,c:GetLevel()) if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) and c:IsFaceup() then local lv=g:GetFirst():GetLevel() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-lv) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetTargetRange(1,0) e2:SetValue(c68431965.aclimit) e2:SetLabel(g:GetFirst():GetCode()) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) end end function c68431965.aclimit(e,re,tp) return re:GetHandler():IsCode(e:GetLabel()) end function c68431965.sccon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) end function c68431965.sctarg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(68431965)==0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end c:RegisterFlagEffect(68431965,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c68431965.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),c) end end