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--No.52 ダイヤモンド・クラブ・キング function c7194917.initial_effect(c) c:SetUniqueOnField(1,0,7194917) --xyz summon aux.AddXyzProcedure(c,nil,4,2) c:EnableReviveLimit() --atk/def local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(7194917,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c7194917.adcost) e1:SetOperation(c7194917.adop) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(c7194917.poscon1) e2:SetOperation(c7194917.posop1) c:RegisterEffect(e2) --pos local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetCondition(c7194917.poscon2) e3:SetOperation(c7194917.posop2) c:RegisterEffect(e3) end c7194917.xyz_number=52 function c7194917.adcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c7194917.adop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(3000) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(0) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) c:RegisterEffect(e2) end end function c7194917.poscon1(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetAttackedCount()>0 end function c7194917.posop1(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsAttackPos() then Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE) end end function c7194917.poscon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttackTarget() and e:GetHandler():GetOverlayCount()==0 end function c7194917.posop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToBattle() and c:IsDefensePos() then Duel.ChangePosition(c,POS_FACEUP_ATTACK) end end