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--鎖龍蛇-スカルデット function c74997493.initial_effect(c) --link summon aux.AddLinkProcedure(c,nil,2,99,c74997493.lcheck) c:EnableReviveLimit() --effect gain local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c74997493.regcon) e2:SetOperation(c74997493.regop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(74997493,2)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(c74997493.drcon) e3:SetTarget(c74997493.drtg) e3:SetOperation(c74997493.drop) c:RegisterEffect(e3) end function c74997493.lcheck(g,lc) return g:GetClassCount(Card.GetLinkCode)==g:GetCount() end function c74997493.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c74997493.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetMaterialCount()>=2 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74997493,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c74997493.atkcon) e1:SetOperation(c74997493.atkop) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(74997493,3)) end if c:GetMaterialCount()>=3 then local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(74997493,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(c74997493.sptg) e3:SetOperation(c74997493.spop) e3:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e3) c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(74997493,4)) end end function c74997493.cfilter(c,g) return c:IsFaceup() and g:IsContains(c) end function c74997493.atkcon(e,tp,eg,ep,ev,re,r,rp) local lg=e:GetHandler():GetLinkedGroup() return lg and eg:IsExists(c74997493.cfilter,1,nil,lg) end function c74997493.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local lg=c:GetLinkedGroup() if not lg then return end local g=eg:Filter(c74997493.cfilter,nil,lg) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) tc=g:GetNext() end end function c74997493.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c74997493.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c74997493.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c74997493.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c74997493.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c74997493.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsSummonType(SUMMON_TYPE_LINK) and c:GetMaterialCount()==4 end function c74997493.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,4) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(4) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,4) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,3) end function c74997493.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==4 then local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil) if g:GetCount()==0 then return end Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local sg=g:Select(p,3,3,nil) Duel.SendtoDeck(sg,nil,0,REASON_EFFECT) Duel.SortDecktop(p,p,3) for i=1,3 do local mg=Duel.GetDecktopGroup(p,1) Duel.MoveSequence(mg:GetFirst(),1) end end end