攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--プリンセス・コロン function c75574498.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,4,2) c:EnableReviveLimit() --spsummon1 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(75574498,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c75574498.spcon) e1:SetTarget(c75574498.sptg) e1:SetOperation(c75574498.spop) c:RegisterEffect(e1) --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetCondition(c75574498.tgcon) e2:SetValue(aux.imval1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(75574498,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(c75574498.spcon2) e4:SetCost(c75574498.spcost2) e4:SetTarget(c75574498.sptg2) e4:SetOperation(c75574498.spop2) c:RegisterEffect(e4) end function c75574498.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) end function c75574498.spfilter1(c,e,tp) return c:IsCode(81587028) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c75574498.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c75574498.spfilter1(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c75574498.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c75574498.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c75574498.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function c75574498.tgcon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)>=2 end function c75574498.cfilter(c,tp) return c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY) and bit.band(c:GetPreviousTypeOnField(),TYPE_NORMAL)~=0 end function c75574498.spcon2(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c75574498.cfilter,1,nil,tp) end function c75574498.spcost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c75574498.spfilter2(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c75574498.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c75574498.spfilter2,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_DECK) end function c75574498.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c75574498.spfilter2),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end