攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--血の代償 function c80604091.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c80604091.cost1) e1:SetTarget(c80604091.target1) e1:SetOperation(c80604091.activate1) c:RegisterEffect(e1) --instant local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(80604091,0)) e3:SetCategory(CATEGORY_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_FREE_CHAIN) e3:SetCondition(c80604091.condition2) e3:SetCost(c80604091.cost2) e3:SetTarget(c80604091.target2) e3:SetOperation(c80604091.activate2) c:RegisterEffect(e3) end function c80604091.filter(c) return c:IsSummonable(true,nil) or c:IsMSetable(true,nil) end function c80604091.cost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:SetLabel(0) local tn=Duel.GetTurnPlayer() local ph=Duel.GetCurrentPhase() if ((tn==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)) or (tn~=tp and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)) and Duel.CheckLPCost(tp,500) and Duel.IsExistingMatchingCard(c80604091.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(80604091,1)) then Duel.PayLPCost(tp,500) e:SetLabel(1) end end function c80604091.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if e:GetLabel()~=1 then return end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function c80604091.activate1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if e:GetLabel()~=1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local g=Duel.SelectMatchingCard(tp,c80604091.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil) local tc=g:GetFirst() if tc then if tc:IsSummonable(true,nil) and (not tc:IsMSetable(true,nil) or Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) then Duel.Summon(tp,tc,true,nil) else Duel.MSet(tp,tc,true,nil) end end end function c80604091.condition2(e,tp,eg,ep,ev,re,r,rp) local tn=Duel.GetTurnPlayer() local ph=Duel.GetCurrentPhase() return (tn==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)) or (tn~=tp and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) end function c80604091.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,500) else Duel.PayLPCost(tp,500) end end function c80604091.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if not e:GetHandler():IsStatus(STATUS_CHAINING) then local ct=Duel.GetMatchingGroupCount(c80604091.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil) e:SetLabel(ct) return ct>0 else return e:GetLabel()>0 end end e:SetLabel(e:GetLabel()-1) Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function c80604091.activate2(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local g=Duel.SelectMatchingCard(tp,c80604091.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil) local tc=g:GetFirst() if tc then local s1=tc:IsSummonable(true,nil) local s2=tc:IsMSetable(true,nil) if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then Duel.Summon(tp,tc,true,nil) else Duel.MSet(tp,tc,true,nil) end end end