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--おもちゃ箱 function c81587028.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(81587028,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,81587028) e1:SetCondition(c81587028.spcon) e1:SetTarget(c81587028.sptg) e1:SetOperation(c81587028.spop) c:RegisterEffect(e1) end function c81587028.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function c81587028.filter1(c,e,tp) return c:IsType(TYPE_NORMAL) and (c:IsAttack(0) or c:IsDefense(0)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c81587028.filter2(c,g) return g:IsExists(c81587028.filter3,1,c,c:GetCode()) end function c81587028.filter3(c,code) return c:GetCode()~=code end function c81587028.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if Duel.IsPlayerAffectedByEffect(tp,59822133) then return false end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return false end local g=Duel.GetMatchingGroup(c81587028.filter1,tp,LOCATION_DECK,0,nil,e,tp) return g:IsExists(c81587028.filter2,1,nil,g) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function c81587028.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(c81587028.filter1,tp,LOCATION_DECK,0,nil,e,tp) local dg=g:Filter(c81587028.filter2,nil,g) if dg:GetCount()>=1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=dg:Select(tp,1,1,nil) local tc1=sg:GetFirst() dg:Remove(Card.IsCode,nil,tc1:GetCode()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc2=dg:Select(tp,1,1,nil):GetFirst() Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP_DEFENSE) Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP_DEFENSE) tc1:RegisterFlagEffect(81587028,RESET_EVENT+RESETS_STANDARD,0,1) tc2:RegisterFlagEffect(81587028,RESET_EVENT+RESETS_STANDARD,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc1:RegisterEffect(e1) local e2=e1:Clone() tc2:RegisterEffect(e2) Duel.SpecialSummonComplete() sg:AddCard(tc2) sg:KeepAlive() local de=Effect.CreateEffect(e:GetHandler()) de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) de:SetCode(EVENT_PHASE+PHASE_END) de:SetCountLimit(1) de:SetLabelObject(sg) de:SetCondition(c81587028.descon) de:SetOperation(c81587028.desop) if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_END then de:SetLabel(Duel.GetTurnCount()) de:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) else de:SetLabel(0) de:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN) end Duel.RegisterEffect(de,tp) end end function c81587028.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(c81587028.desfilter,1,nil) then g:DeleteGroup() e:Reset() return false end return Duel.GetTurnPlayer()==tp and Duel.GetTurnCount()~=e:GetLabel() end function c81587028.desfilter(c) return c:GetFlagEffect(81587028)>0 end function c81587028.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(c81587028.desfilter,nil) g:DeleteGroup() Duel.Destroy(tg,REASON_EFFECT) end