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--閃珖竜 スターダスト function c83994433.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --indes local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(83994433,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c83994433.target) e1:SetOperation(c83994433.operation) c:RegisterEffect(e1) end function c83994433.filter(c) return c:IsFaceup() end function c83994433.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and c83994433.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c83994433.filter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c83994433.filter,tp,LOCATION_ONFIELD,0,1,1,nil) end function c83994433.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCountLimit(1) e1:SetValue(c83994433.valcon) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function c83994433.valcon(e,re,r,rp) return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 end