攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--真帝王領域 function c84171830.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --cannot spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetCondition(c84171830.discon) e2:SetTarget(c84171830.splimit) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetCondition(c84171830.atkcon) e3:SetTarget(c84171830.atktg) e3:SetValue(800) c:RegisterEffect(e3) --lv local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(84171830,0)) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1) e4:SetTarget(c84171830.lvtg) e4:SetOperation(c84171830.lvop) c:RegisterEffect(e4) end function c84171830.splimit(e,c) return c:IsLocation(LOCATION_EXTRA) end function c84171830.cfilter(c) return c:IsSummonType(SUMMON_TYPE_ADVANCE) end function c84171830.discon(e) local tp=e:GetHandlerPlayer() return Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0 and Duel.IsExistingMatchingCard(c84171830.cfilter,tp,LOCATION_MZONE,0,1,nil) and not Duel.IsExistingMatchingCard(c84171830.cfilter,tp,0,LOCATION_MZONE,1,nil) end function c84171830.atkcon(e) local d=Duel.GetAttackTarget() local tp=e:GetHandlerPlayer() return Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL and d and d:IsControler(1-tp) end function c84171830.atktg(e,c) return c==Duel.GetAttacker() and c:IsSummonType(SUMMON_TYPE_ADVANCE) end function c84171830.filter(c) return c:IsAttack(2800) and c:IsDefense(1000) end function c84171830.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c84171830.filter,tp,LOCATION_HAND,0,1,nil) end end function c84171830.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(84171830,1)) local g=Duel.SelectMatchingCard(tp,c84171830.filter,tp,LOCATION_HAND,0,1,1,nil) if g:GetCount()>0 then Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-2) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END) g:GetFirst():RegisterEffect(e1) end end