攻略
Combo
考据
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卡图故事
支缓
盘点整理
Duel Links
--カードガンナー function c85087012.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(85087012,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c85087012.cost) e1:SetOperation(c85087012.operation) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(85087012,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(c85087012.drcon) e2:SetTarget(c85087012.drtg) e2:SetOperation(c85087012.drop) c:RegisterEffect(e2) end function c85087012.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end local ct={} for i=3,1,-1 do if Duel.IsPlayerCanDiscardDeckAsCost(tp,i) then table.insert(ct,i) end end if #ct==1 then Duel.DiscardDeck(tp,ct[1],REASON_COST) e:SetLabel(1) else Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(85087012,2)) local ac=Duel.AnnounceNumber(tp,table.unpack(ct)) Duel.DiscardDeck(tp,ac,REASON_COST) e:SetLabel(ac) end end function c85087012.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local ct=e:GetLabel() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) e1:SetValue(ct*500) c:RegisterEffect(e1) end end function c85087012.drcon(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_DESTROY)~=0 and e:GetHandler():GetPreviousControler()==tp and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c85087012.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c85087012.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end