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--アーマー・ブレイカー function c87798440.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(87798440,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c87798440.eqtg) e1:SetOperation(c87798440.eqop) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(87798440,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCondition(aux.IsUnionState) e2:SetTarget(c87798440.sptg) e2:SetOperation(c87798440.spop) c:RegisterEffect(e2) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetCondition(aux.IsUnionState) e3:SetValue(c87798440.repval) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(87798440,2)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_BATTLE_DAMAGE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_SZONE) e4:SetCondition(c87798440.descon) e4:SetTarget(c87798440.destg) e4:SetOperation(c87798440.desop) c:RegisterEffect(e4) --eqlimit local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_UNION_LIMIT) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetValue(c87798440.eqlimit) c:RegisterEffect(e5) end c87798440.old_union=true function c87798440.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 end function c87798440.eqlimit(e,c) return c:IsRace(RACE_WARRIOR) end function c87798440.filter(c) return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:GetUnionCount()==0 end function c87798440.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c87798440.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(87798440)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c87798440.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c87798440.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) e:GetHandler():RegisterFlagEffect(87798440,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c87798440.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c87798440.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c87798440.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(87798440)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) e:GetHandler():RegisterFlagEffect(87798440,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c87798440.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK) end function c87798440.descon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and e:GetHandler():GetEquipTarget()==eg:GetFirst() and aux.IsUnionState(e) end function c87798440.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c87798440.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end